Tavern Tales Wikia
Theme.Thievery

Some fight for honor. Others fight for a cause. But thieves? They're motivated by one thing: precious, precious gold. The world is filled with powerful magic items and glittering gemstone. Why should they be left to gather dust in some ancient tomb? All you have to do is pick a few locks, sneak past a group of oblivious guards, disarm a trap or two, and untold riches could be yours! What marvelous treasures could await you in your adventures?

  • An elite assassin sneaks through the shadows, studying his marks from afar before striking.
  • A pirate queen uses dirty tricks and the element of surprise to catch merchant ships unaware.
  • A street urchin nimbly darts through a crowd, relieving people of their heavy coins.

Combat

Assassin

Theme
Thievery
Category
Combat
Effect
You can have the GM tell you all of a visible creature's weaknesses
Lore
Describe
Learning their habits and routines, finding an exploitable weakness, studying their body language
Extra


Duck

Theme
Thievery
Category
Combat
Effect
Collaborate on how you charge this trait. Spend the charge to make an attack meant for you hit the next most logical target instead
Lore
Describe
Leaping out of the way, pulling an enemy in front of you, ducking and covering your head
Extra
Charge: Get safely out of danger, frame someone for your crime, have a drink and talk about a close call


Misdirection

Theme
Thievery
Category
Combat
Effect
If you like, enemies can't attack you as long as there are other visible targets
Lore
Describe
Looking nonthreatening, drawing attention to someone else, hiding behind an ally, running away
Extra


Sneak Attack

Theme
Thievery
Category
Combat
Effect
When you attack an unsuspecting and vulnerable victim, you can defeat them however you want. If they're significantly more powerful than you, give them a brutal physical condition instead
Lore
Describe
Knocking them over the head, choking them out, stabbing them in the back, slitting their throat
Extra
Brutal Conditions: Slit throat, broken bone, gouged out eyes, bloody amputation, severed arteries


Tumble

Theme
Thievery
Category
Combat
Effect
Gain the defense "Tumble ☐". Mark it when you suffer a Bad Tale that you can logically dodge. When you do, remove or suppress (whichever is more logical) a condition that restricts your movement, and you can immediately move
Lore
Describe
Diving out of the way, running for safety, swinging away on a rope or vine, ducking into a ditch
Extra


Exploration

Cloaked in Shadows

Theme
Thievery
Category
Exploration
Effect
Gain the defense "Cloaked in Shadows ☐". Mark it when you suffer a Bad Tale while hidden or obscured. Then, you vanish; not even the GM knows where you are. On your next turn, tell the GM where you're hiding (though you can stay hidden in your new location if you like)
Lore
Describe
Ducking into the shadows, taking a glancing blow from their bad aim, repositioning to a better spot
Extra


Escape

Theme
Thievery
Category
Exploration
Effect
You can escape your current predicament and bring as many other as you like with you. The GM gives you a condition based on how you escaped. You can't use this again until you lose that condition
Lore
Describe
Vanishing in a cloud of smoke, pulling a lever to reveal an escape tunnel, disappearing in the crowd
Extra


Eye for Treasure

Theme
Thievery
Category
Exploration
Effect
When you find treasure, find 1 extra treasure
Lore
Describe
Finding extra hidden valuables, getting a good price for your treasure, pocketing valuables
Extra


From the Shadows

Theme
Thievery
Category
Exploration
Effect
Once each time while hiding, you can perform an action that would normally break stealth and reveal your location without breaking stealth. Absurdly obvious actions (jumping on a table and yelling) will reveal you as normal
Lore
Describe
Returning to the shadows, doing something before anyone notices, waiting for the perfect moment
Extra


Hideout

Theme
Thievery
Category
Exploration
Effect
You can establish an unpopulated area as your hideout. Your hideout is much harder than normal to locate. Collaborate on why it's so difficult to locate
Lore
Describe
Establishing a false front, installing a hidden door, hiding it in a hard-to-spot alley or cul-de-sac
Extra


Silence and Shadow

Theme
Thievery
Category
Exploration
Effect
If you like, everything you do is completely noiseless. Also, you can dim or extinguish a visible light source until someone takes the time to rekindle the light. You can't dim celestial bodies, such as the sun
Lore
Describe
Landing like a cat, snuffing out a candle, using shadow-magic on a torch, spreading gloom
Extra


Stash

Theme
Thievery
Category
Exploration
Effect
When you enter a new region, tell the GM where there's a hidden stash. If you reach the stash, it has supplies that happen to be useful for your current predicament
Lore
Describe
Digging up buried treasure, looting a secret thieves' guild stash, hiding away supplies for later
Extra


Trap Finder

Theme
Thievery
Category
Exploration
Effect
Gain the defense "Trap Finder ☐". Mark it when you suffer a Bad Tale related to traps. Also, the GM must answer honestly whenever you ask if there's anything hidden here
Lore
Describe
Searching for hidden panels, relying on your acute sense of touch, listening for a soft "click"
Extra


Without a Trace

Theme
Thievery
Category
Exploration
Effect
If nobody has seen you for several minutes, you can vanish without a trace. Nobody knows where you are (including the GM), so you skip all of your turns. At any point, reappear anywhere that you logically could have reached during that time
Lore
Describe
Throwing down a smoke bomb, disappearing into a forest, emerging when they least expect it
Extra


Interaction

Black Market

Theme
Thievery
Category
Interaction
Effect
Whenever you want, you can have safe and discreet access to criminal resources
Lore
Describe
Hearing whispers, reading thieves' symbols carved into buildings, leveraging back alley contacts
Extra
Resources: Fence, lookouts, assassins, thugs for hire, informant, smugglers, poisons, controlled substances


Everything Has a Price

Theme
Thievery
Category
Interaction
Effect
You can spend 1 treasure to gain 1 Good Tale. If there's no one to pay when you use this, explain how a purchase you made long ago is now paying off
Lore
Describe
Greasing palms, bribing officials, hiring a professional, putting a scheme into motion
Extra


Mastermind

Theme
Thievery
Category
Interaction
Effect
You can orchestrate a grand plan (max 1), giving as many allies as you want a job related to your plan. Write their jobs on your character sheet. When one of them fulfills their job, check their job. Cross off a checked job to gain a free Good Tale toward executing your grand plan
Lore
Describe
Organizing the score of a lifetime, tricking others to do the dirty work, your criminal genius
Extra
Jobs: Take out the guards, discover the pass code, steal the gate keys, stand guard, secure an escape route


Second Identity

Theme
Thievery
Category
Interaction
Effect
Collaborate on a complete second identity for yourself
Lore
Describe
Changing your accent, walking differently, roleplaying a completely different personality
Extra
Second Identity: Name, family friends, contacts, paperwork, home, reputation, history, wardrobe, job


Spy Network

Theme
Thievery
Category
Interaction
Effect
You have an extensive spy network. Collaborate on what they're targeting. Your spy network can provide you with intimate, useful information about their target whenever you want. You can change their target, but it takes time and/or resources
Lore
Describe
Meeting cloaked figures, getting a package from a drop-off zone, an NPC slipping you a letter
Extra
Targets: A certain city, politicians and nobles, armies and troops, the elves, pirates, merchants


Sudden but Inevitable Betrayal

Theme
Thievery
Category
Interaction
Effect
You can reveal that someone who isn't significantly more powerful than you was secretly your minion all along
Lore
Describe
Giving the secret signal, nodding at your hidden ally, executing your master plan, shouting "NOW!"
Extra


Tamper with Evidence

Theme
Thievery
Category
Interaction
Effect
You can lose all heat you and your allies have for a crime. If you have an item that belongs to someone else, you can convincingly frame that person for the crime or event instead
Lore
Describe
Wiping down finger prints, destroying clues, planting evidence, misleading investigators
Extra


White Lie

Theme
Thievery
Category
Interaction
Effect
You can convince others of lies that would normally be unbelieveable. Collaborate on what now constitutes a believable lie for you
Lore
Describe
Telling a white lie, manipulating someone with your wit, leading them to assume the wrong thing
Extra


Previous Chapter: ← Savagery | Themes | Next Chapter: Tracking →