Tavern Tales Wikia

Tavern Tales has two general traits. These traits are so all-around useful and customizable that they don’t fit into a single theme or category.

Treat general traits as if they’re in their own unique theme and category. So, buying the first one costs 1 XP, the second one costs 2 XP, the third costs 3 XP, etc.

These traits are extremely generic and need to be reflavored to fit your character

General Traits

Authority

Theme
General Traits
Category
General Traits
Effect
You are an authority on a topic of your choice. You have as much authority as the GM to declare things about the game world related to your topic. You can do the following:
  • Spend a Neutral Tale to worldbuild something neutral related to your topic.
  • Spend a Good Tale to worldbuild something beneficial or positive related to your topic.
  • Spend a Good Tale to have the GM honestly answer 3 questions related to your topic.
Lore
Describe
Recalling a fact from a book, a story where you learned the fact, making a shrewd observation.
Extra
Topics: Alchemy, magic, history, politics, religion, geography, a country, architecture, elves, the sea.


Authority Examples

Loremaster: You’re an authority on legends and history.
Sailed the 7 Seas: You’re an authority on the sea.
Raised by Wolves: You’re an authority on beasts.

Expert

Theme
General Traits
Category
General Traits
Effect
You're bolstered to do something. Collaborate on what you're bolstered to do. After you spend your bolster, you regain it when your situation sufficiently changes
Lore
Describe
Drawing from your experience, relying on muscle memory, your natural talent and expertise.
Extra


Expert Examples

Beginner’s Luck: You’re bolstered to do something you’ve never done before.
Titan Slayer: You’re bolstered to fight the biggest, scariest opponent.
Charming Smile: You’re bolstered to charm and seduce.

| Themes | Next Chapter: Alchemy →