
Who is the most powerful person alive? Is it the mighty swordsman who can defeat any other foe in single combat? Is it the clever wizard who has mastered thousands of spells? Is it the crafty rogue who can go anywhere unnoticed? No -- the most powerful man alive is whoever has the biggest army. Commanders and kings understand that power doesn't lie in trivial things like swordplay or magic. It lies in people. It lies in loyalty. It lies in the ability to issue a single command and watch as your army burns your enemy's kingdom to the ground. You can wield such power. By mastering diplomacy and statecraft, you can amass an army like the world has never seen. Rally an army to your side, lord commander, and lead your people to war!
- A necromancer hides within a catacomb, biding his time while he amasses an unstoppable skeletal army.
- With a riotous crowd of peasants behind him, a fiery-eyed visionary leads a revolt against an oppressive regime.
- A decorated commander oversees the fortification and defense of an invaluable fortress.
Combat
Abandon All HopeTheme
Command Category Combat Effect When you fight enemies who have seen warnings of your power or ferocity, gain 1-3 Good Tales to show them why they should have heeded your warnings
Lore
Describe
Crushing their hope, spreading fear and menace, emboldening your troops while terrifying theirs Extra
Warnings: Roar in the distance, war drums, haka dance, pile of corpses, decapitated heads on pikes
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BannerTheme
Command Category Combat Effect You can baptize an item worth at least 1 treasure in the blood of worthy foes (literally or metaphorically). The item becomes your banner (max 1). You and allies gain the defense "Under a Banner ☐". Mark it when you suffer a Bad Tale related to battle while the banner is visible. If it's lost or destroyed, you and allies gain the condition "Demoralized" until it's replaced. Banners are inherently flashy and attract enemies' attention
Lore
Describe
Waving a banner, getting inspiration from a greater cause, holding it above the battleground Extra
Banner: Flag, coat of arms, shield with an emblazoned symbol, glowing arcane symbol, skull on a pike
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Give OrderTheme
Command Category Combat Effect You can give your ally an order and your unspent Good Tale. They resolve the Good Tale instead of you, but only if they use the Good Tale to follow your order
Lore
Describe
Shouting a command, warning someone of incoming danger, call for a flanking maneuver Extra
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Shake it OffTheme
Command Category Combat Effect You can make someone ignore all conditions that they can logically ignore for about 1 hour. Then, draw a symbol next to those conditions. Those conditions can't be affected by your Shake it Off again
Lore
Describe
Inspiring them to press on, yelling at them until they stand back up, getting their adrenaline going Extra
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Victory RushTheme
Command Category Combat Effect When you win a fight or overcome a challenge, bolster yourself or an ally to do something of your choice
Lore
Describe
Feeling alive, reveling in your triumphs, standing over your fallen foes, sharing in glory Extra
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War CryTheme
Command Category Combat Effect When you enter combat, bolster one of your allies to fight
Lore
Describe
Giving a riveting speech, throwing back your head and giving a war cry, shouting "CHARGE!" Extra
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Exploration
FortifiedTheme
Command Category Exploration Effect Gain the defense "Fortified ☐☐☐". Mark it when you suffer a Bad Tale while in a fortified location you control. The maximum number of boxes you can mark depends on your fortifications:
☐ - Light fortifications (boarded cabin, bottleneck) ☐☐ - Strong fortifications (keep, cave) ☐☐☐ - Heavy fortifications (castle, fortress) Lore
Describe
Invading neighboring territory, claiming land for yourself, taking the spoils of war, stealing resources Extra
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Just as PlannedTheme
Command Category Exploration Effect You can wrte down an event that's out of your control. Seal it in a document with a code name on it and give it (max 5) to the GM. When the event happens, the GM opens the document and reads it. If the GM agrees that you predicted the event, tell as many Good Tales as you like until the odds are significantly in your favor
Lore
Describe
Creating a master plan, building contingencies, creating Plan B, preparing for the future Extra
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MountTheme
Command Category Exploration Effect You can gain a minion (max 1) with half of your XP and the contract "________ will loyally serve as your mount in exchange for basic necessities"
Lore
Describe
Building a mount, calling it from the ether, ordering one from your organization, taming a beast Extra
Mounts: Horse, unicorn, hippogriff, griffon, manticore, dragon, boar, shark, bear, wolf, lizard, wyvern, spider
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ReinforceTheme
Command Category Exploration Effect You can spend resources to fortify a location beyond what is normally possible. Collaborate on what fortifications you can provide, and how you achieve them
Lore
Describe
Buttressing the structure, casting protective wards, consecrating the land, infusing it with magic Extra
Defenses: Walls withstand siege attacks, there's an anti-magic field, your moat attracts magic beasts
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StrongholdTheme
Command Category Exploration Effect You own a heavily defensible, self-sufficient stronghold. Collaborate on the stronghold's properties. If you like, it has staff dedicated to upkeep. They're your minions with the contract "________ will maintain your stronghold in exchange for safely living there"
Lore
Describe
Overseeing your staff and subjects, reinforcing walls, securing territory, negotiating with neighbors Extra
Strongholds: Wizard tower, keep, fortress, cave system, battleship, tree-top fortress, extradimensional castle
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Interaction
Basic TrainingTheme
Command Category Interaction Effect
Lore
Describe
Commanding your minions, inspiring them with your presence, leading by example, training them Extra
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Call in the CavalryTheme
Command Category Interaction Effect You can designate some of your minions as cavalry and send them off to wait and prepare. You can have your cavalry arrive at your location, just in time
Lore
Describe
Blowing a war horn, giving a signal, seeing them over your enemy's shoulder, shouting "NOW!" Extra
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CompanionTheme
Command Category Interaction Effect Gain a minion (max 1) with half your XP and the contract "________ will loyally serve you in exchange for being treated like a friend or trusted servant"
Lore
Describe
Keeping a squire, teaching an apprentice, keeping a mercenary on retainer, travelling with a friend Extra
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DraftTheme
Command Category Interaction Effect When you acquire minions, you can acquire twice as many as normal
Lore
Describe
Promising gold and glory, inspiring others to action, leveraging your social connections, paying well Extra
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FealtyTheme
Command Category Interaction Effect When you achieve glory, minions who shared in your rewards replace the second half of their contracts with "in exchange for nothing"
Lore
Describe
Appealing to their patriotism, building loyalty, forging bonds of honor, ruling with an iron fist Extra
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Initiation VowsTheme
Command Category Interaction Effect Collaborate on a vow. All of your minions follow that vow, no matter the cost
Lore
Describe
Creating a strong culture, forcing them to swear an oath, binding them by blood Extra
Vows: Never reveal secrets, uphold honor, defend the leader at all costs, fulfill a deity's dogma, stay hidden
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Marshal ForcesTheme
Command Category Interaction Effect Collaborate on a special type of minion that you can create beyond what is normally possible, and their contracts. Their disposition toward you is significantly improved
Lore
Describe
Turning corpses into zombies, building robots from scrap, laying eggs that hatch into spawn Extra
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