Tavern Tales Wikia
Theme.Alchemy

Many see alchemy as the study of matter; others view alchemy as the study of change. In truth, both are correct, for alchemy is the study of everything. What doesn’t fall within its domain? Everything in the universe — from the tiniest speck of dust to the massive, ever-burning sun — owes its existence to chemistry. If matter and energy are the building blocks of reality, then alchemists are grand cosmic architects who rival even the gods themselves in their mastery over the physical world. Alchemists destroy matter in a way that would humble even the most fearsome warlord, breaking down objects into their most fundamental pieces. Alchemists create new wonders in ways that artists could never hope to match, brewing new chemicals that were heretofore unseen. When you understand the inner workings of the universe, the possibilities are endless: you could bottle sunlight, brew glory, or even unlock the hidden process for turning lead into gold. So, master chemist, what will you brew into your next bubbling concoction?

Examples of alchemy characters include:

  • A hermit lives in the swamp, where he brews fish eyes, pickled fireflies, and muddy water into potent elixirs.
  • A chemist travels the world in search of rare and exotic materials to create the elixir of eternal youth.
  • Hidden in her secret lair, an assassin creates deadly poisons for her next kill.

Combat

Acid

Theme
Alchemy
Category
Combat
Effect
You can dissolve a handheld item or an equivalent amount of material
Lore
Describe
Sizzling chemical, acrid scent, bubbling green liquid, reducing something to frothy sludge.
Extra


Biohazard

Theme
Alchemy
Category
Combat
Effect
You can expend a chemical that you did not create to tell a free Good Tale
Lore
Describe
Causing a chemical reaction, adding a spark to explosives, identifying a chemical's properties
Extra
Chemicals: Black powder barrel, vial of acid, goo-puddle, mushrooms, pool of monster blood, thick smoke.
Reactions: Explode, catch something on fire, heal someone, blind, create a thick cloud, poison, create fireworks


Flashbang

Theme
Alchemy
Category
Combat
Effect
You can create an incredibly bright flash and loud bang in a zone. Creatures in the zone gain the condition "Blind and Deaf" until the effects fade.
Lore
Describe
Bottled sunlight, sonic crystals, volatile chemicals, shattering a sun crystal, fireworks, a bright flare.
Extra


Healing Potion

Theme
Alchemy
Category
Combat
Effect
You can spend reagents to create a healing potion. Anyone who drinks it heals as if they received 1 day of uninterrupted bed rest and medical attention. Then, they gain the condition "Hungry and Tired."
Lore
Describe
A bubbling red liquid, a sweet-tasting potion, medicinal salves, brewing the potion in your lab
Extra
Reagents: Curative herbs, pure water, bottled sunlight, tree sap, crushed fruit seeds, enriched blood, sugar


Inoculated

Theme
Alchemy
Category
Combat
Effect
Gain the defense "Inoculated ☐." Mark it when you suffer a Bad Tale related to chemicals. Also, you're immune to poison, disease, and related conditions
Lore
Describe
Extra
Conditions: Disease, poison, venom, parasites, infections, blood curse, forced transformations


Panacea

Theme
Alchemy
Category
Combat
Effect
You can spend reagents to create a panacea. Anyone who drinks it replaces all conditions related to physical ailments with "Hungry and Tired." Physical ailments include things like poisons, diseases, and curses, not wounds like broken bones or severed arteries.
Lore
Describe
Distilled water so pure it washes away anything, drink an antitoxin, release cleansing vapors
Extra
Conditions: Disease, poison, venom, parasites, infections, blood curse, forced transformation.
Reagents: Distilled water, bottled cloud, soap, clear parchment pulp, spring water, a new leaf, starlight


Poisonous

Theme
Alchemy
Category
Combat
Effect
You have a poison. Collaborate on its properties. Creatures you poison gain the condition "Poisoned" and slowly start to suffer symptoms
Lore
Describe
Injecting poison, venomous fangs, a toxic vial, poison-tipped blow darts, venom-coated weapon
Extra
Symptoms: Muscle weakness, nausea, eventual death, paralysis, hallucinations, paranoia, anti-coagulation


Tranquilizer

Theme
Alchemy
Category
Combat
Effect
You have a tranquilizer. Collaborate on its properties. Creatures you tranquilize gain the condition "Tranquilized" and slowly start to lose faculties.
Lore
Describe
Brewing the chemical in your lab, loading it into a delivery system, how their senses go numb.
Extra
Faculties: Consciousness, sight, sense of feeling, ability to move, ability to talk, a certain Trait, emotions


Exploration

Adamanthesive

Theme
Alchemy
Category
Exploration
Effect
You can adhere two things together. After about 1 minute, they're permanently bound together. Collaborate on what dissolves the adhesive.
Lore
Describe
Alchemical glue, fusing molecules together, never-melting ice, stitching together the fabric of reality
Extra
Dissolves by: Time, extreme heat or cold, a certain chemical, a magical phrase, pure distilled water, starlight


Field Alchemy

Theme
Alchemy
Category
Exploration
Effect
You can harvest rare reagents. When you do, the GM tells you what trait the reagent contains. You can perform alchemy to transform the reagent into an elixir. Anyone who drinks it gains that trait as a temporary trait for several minutes
Lore
Describe
Mixing chemicals in a lab, distilling essences, bubbling liquid, growing magic crystals, mad science
Extra
Reagents: Moss, monster blood, powdered monster bone, venom, mushrooms, tree sap, magic crystals


Mutagen

Theme
Alchemy
Category
Exploration
Effect
You can spend reagents to create a mutagen, which can cause any effect imaginable. Collaborate on your mutagen's effects. For every beneficial effect your mutagen has, the GM gives it a detrimental side-effect
Lore
Describe
Brewing a bubbling potion, harnessing raw chaos, bottling a chain reaction, special lab equipment
Extra
Effects: Reduce a building to acidic sludge, transform someone into a monster, cause a HUGE explosion
Reagents: Unstable chemicals, powerful bases, caustic acids, radioactive metal flakes, mithral flakes
Side-effects: It's highly unstable, it's radioactive, you mutate hideously, the fumes are toxic, it drains you


Oil Slick

Theme
Alchemy
Category
Exploration
Effect
You can create an extremely slippery zone
Lore
Describe
Spew oil from a hose, shatter a goo flask, secrete from oily glands, shatter an oil barrel
Extra


Philosopher's Stone

Theme
Alchemy
Category
Exploration
Effect
You can turn certain materials into treasure. Collaborate on what materials you can transform.
Lore
Describe
Changing their chemical structure, reshaping reality, turning lead into gold, rebuilding atoms
Extra


Thermite

Theme
Alchemy
Category
Exploration
Effect
You can spend reagents to create thermite. Anyone can spend about 1 minute setting it up to activate it. Once activated, it slowly and continuously burns a one-space tunnel through absolutely anything in whatever direction the user likes for several minutes. Thermite is absolutely unstoppable until it naturally burns out
Lore
Describe
Billowing smoke, choking miasma, chemical fumes, bubbling chemicals, the acrid scent
Extra
Reagents: Metal oxide, rust flakes, copper powder, gun powder, kindling, bottled flame, lamp oil, aluminum


Interaction

All-cohol

Theme
Alchemy
Category
Interaction
Effect
You can spend reagents to create all-cohol. Anyone who drinks so much as a sip instantly gains the condition "Drunk" and must act accordingly.
Lore
Describe
Distilling the alcohol, the fermentation process, ruddy cheeks and slurred speech, how it tastes
Extra
Reagents: Yeast, barley, pure alcohol, liquor, wheat, hops, grains, distilled water, grapes, ripe fruit


Drug

Theme
Alchemy
Category
Interaction
Effect
You can spend reagents to create an addictive drug. Collaborate on the drug's properties.
Lore
Describe
Growing special plants, brewing in your lab, wearing a gas mask and gloves, breaking bad
Extra
Administered by: Ingestion, inhaling via smoke, injection, inhalation through the nose, skin contact
Properties: Extreme elation, hyperactivity, absolute fearlessness, itchy hives, sleeplessness, the munchies
Reagents: Herbs, roots, crushed leaves, powdered seeds, dissolved tree bark, lizard oil, swamp gas, fumes


Love Potion

Theme
Alchemy
Category
Interaction
Effect
You can spend reagents to create a love potion. Anyone who drinks it gains the condition "Enamored" and falls in love with the next person they see who is of a race and gender they normally find attractive.
Lore
Describe
Light and fruity pink liquid, butterflies in their stomach, distilling the essence of desire
Extra
Reagents: Butterfly wings, wine, strawberries, chocolate, hair from a virgin, sugar, sweat, spring water


Perfume

Theme
Alchemy
Category
Interaction
Effect
You can give something an incredibly pleasant or unpleasant scent for about 1 day. If it's pleasant, creatures are inexplicably drawn to the scent and gain the desire to possess the scent's source. If it's repulsive, creatures are disgusted by it and don't want to be near it. This may have the opposite effect on creatures like undead and vermin that are attracted to disgusting smells.
Lore
Describe
Heavenly scent, heady aroma, relaxed and pleasant feeling, euphoria, being light headed
Extra


Pheromones

Theme
Alchemy
Category
Interaction
Effect
Collaborate on a base emotion or instinct. You can emit pheromones in the air. Anyone who breathes in your pheromones gains the condition "Instinct-Driven" and experiences the selected emotion or instinct with increasing intensity
Lore
Describe
Musky scent, dilated pupils, mixing animal pheromones, working in your lab, altered biochemistry
Extra
Emotions and Instincts: Survive, reproduce, find a pack, lust, fear, rage, hunger, envy, joy, sadness


Snake Oil Salesman

Theme
Alchemy
Category
Interaction
Effect
You have a 50% discount on all purchases, and a 50% markup on all sales.
Lore
Describe
Flashing a warm smile, giving a sales pitch, haggling down the price, "But wait, there's more!"
Extra


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